2025 - GeoGenesis - Game
GeoGenesis immerses participants in the 22nd century, where humanity faces collapse from environmental disasters, economic ruin, and social upheaval. In this interactive installational
project, you and your partner hold ultimate authority over Earth’s future. With limited resources and the weight of leadership, you’ll make decisions—where to invest, which priorities to pursue— that ripple across a fragile world.
Through dynamic storytelling, interactive elements, and found-footage visuals, GeoGenesis brings the emotional and ethical pressures of governance to life. Inspired by real-world events like Ireland’s 2014 water taxation, the narrative speculates on humanity’s potential futures while
staying grounded in realism.
This project humanizes the abstract nature of political decision-making, offering participants a visceral glimpse into the complexity of leadership. GeoGenesis is not just a game—it’s a thought-provoking exploration of accountability, sustainability, and the critical choices that shape our
shared future.
(Project with Annalisa Rhein and Aine Walsh)
2024 - Artificial Discussion - Short film
AI is rapidly transforming our world, raising questions about its growing influence and the boundaries between human and machine-generated content. As advancements in Artificial Intelligence accelerate, distinguishing between AI- and human-produced outputs is becoming increasingly difficult. If this trend continues, there may come a point where differentiation is nearly impossible—prompting critical discussions about its impact on humanity.
This project, “Artificial Discussion,” utilizes an animated TV show format called DebateDigest to explore the consequences of this blurring distinction. In this scenario, a human engages in conversations with an AI-driven humanoid robot that initially appears indistinguishable from a real person. Through discussions on sensitive and complex topics, the project examines how AI-generated perspectives may influence decision-making and societal norms. The ultimate goal is to empower audiences to critically assess when AI-driven decisions are beneficial and when human judgment remains essential.
2023 - Energy in food transport - Interactive installation
The project “Energy in Food Transport” is an interactive installation that raises awareness about the environmental impact of unnecessarily imported food by making the energy consumption of transportation routes tangible.
Many fruits and vegetables available in grocery stores are imported from distant countries, despite the fact that they could be grown locally in the Vienna region. To encourage consumers to choose locally sourced food over imported alternatives, this project features a custom-built vending machine that directly compares two similar food items from different countries of origin.
The vending machine operates through a hand-powered mechanism, requiring users to crank a handle to bring the selected food item closer. However, the key difference lies in the energy expenditure of the transportation route—items that have traveled long distances require significantly more effort, as they move slower and demand more cranking. This deliberately frustrating process creates a memorable and tangible experience, effectively illustrating the disparities in energy consumption.
To enhance the educational impact, playful packaging provides additional information, offering users insights into food transportation and encouraging more conscious consumer choices.
2022 - Growing Kitchen - functional prototype
Inspired by the philosophy of ”…eat simply and eat together…” (Elizabeth David, 1950), the project “Growing Kitchen” envisions a future of sustainable, communal cooking. It explores the potential of repurposed materials and innovative bio-systems to reshape the way food is prepared and shared.
Built from salvaged objects painted in vibrant colors, the project merges functional sustainability with an unconventional yet aesthetically engaging design. At its core lies a biogas plant and stove, integrated into the lower section of the kitchen. This system consists of three glass vessels for biomass processing and an additional three for filtering and storing biogas.
Further enhancing its ecological efficiency, the kitchen incorporates a collector for condensed water drops, which serves a dual function—watering plants on two sides while also contributing to biomass heating. The biomass itself is optimized through a custom-designed, 3D-printed food crusher made from recycled PET filament, ensuring effective processing. Additionally, mycelium, chosen for its fire resistance and structural stability, plays a crucial role in the kitchen’s construction, reinforcing its commitment to sustainability and resilience.
This project presents a visionary approach to cooking, emphasizing the possibilities of self-sustaining systems and the beauty of salvaged materials in shaping the future of communal food preparation.
(Project with Eva-Maria Lainer and Johannes Mayer)